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[WORKED ON] Convicted

[WORKED ON] Convicted

A Roblox experience owned by Conviction Development.

HorrorENasymmetricalsurvivalhorror

Description (written by the developer; not a statement by this register)

[THIS GAME IS 100% SUGGESTION BASED, EVERYTHING YOU'LL SEE COMES FROM PLAYERS SUGGESTION, THE DEVs JUST ADD & BALANCE THEM] Asymmetrical ❌ Timsymmetrical ✅ You wake up in a place that shouldn’t exist. Stripped from your world. Hunted for your past. Repair what’s broken. Survive what hunts you. Or become the thing they fear — a Juge. Every game is a trial. Only one side walks away. Judgment awaits. Will you escape it? Made with love by Tim and his friends since 2023 <3 Actively updated. Expect changes, experiments, and improvements.

Last updated by the developer 9 Mar 2026, 13:22 UTC.

0
playing (measured 11 Aug 2026, 07:31 UTC)
38,877
lifetime visits
81%
liked (440 👍 / 103 👎)
1,538
favourites (39.6 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nordic Bundle
999 R$
VIP
799 R$
Baguette Bundle
599 R$
Extra Emotes
149 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,309 · 0.00% win
Met the Owner · social722 · 0.00% win
Group Member · social550 · 0.00% win
Alpha Players · other98 · 0.00% win
Donator · other53 · 0.00% win
Tester · other18 · 0.00% win
Contributor · other9 · 0.00% win
Developer · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.