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[🔴] Four Square!

[🔴] Four Square!

A Roblox experience owned by TwoSixFour.

SportsENsportscompetitivecosmetics

Description (written by the developer; not a statement by this register)

🔴 WELCOME TO FOUR SQUARE 🔴 👍 Like the game and join TwoSixFour for a free +500 Coin Reward! Available on 💻 PC / 📱 MOBILE / 🎮 CONSOLE The classic playground game reimagined. Step into intense 1v1v1v1 matches where reflex, timing, and strategy decide who becomes the King of the Court. 🔥 Unleash powerful abilities to bend the rules of the game. 👑 Climb your way to the top. Survive eliminations and hold the crown for as long as you can. 💥 Customize your style with unique ball, trail, and court cosmetics. 🎯 Test your focus and reaction time as the ball speeds up with every hit. 💰 Complete quests, earn coins, and spin for rare abilities and rewards. Do you have what it takes to dominate the court… or will you be sent back to the line?

Last updated by the developer 6 Aug 2026, 21:07 UTC.

0
playing (measured 16 Aug 2026, 03:45 UTC)
66,771
lifetime visits
89%
liked (367 👍 / 47 👎)
223
favourites (3.3 per 1k visits)
20 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
399 R$
Instant Spins
149 R$
VIP Queue Priority
99 R$
Increased Lobby Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome38,174 · 100.0% win
First Elimination! · progression19,700 · 0.00% win
You Won! · progression11,581 · 0.00% win
First Win Streak! · progression2,045 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:4689no change
16 Aug 2026, 03:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.