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2 Player Fruit Tycoon 🍌

2 Player Fruit Tycoon 🍌

A Roblox experience owned by Shiny Tycoons.

TycoonENco-opfruit themerebirth mechanic

2 Player Fruit Tycoon 🍌 is a tycoon experience created on 2025-05-21. It has accumulated 507,203 lifetime visits and 19,860 favorites. Currently, 2 users are playing. The game holds a 96% like percentage. This data reflects the measured statistics for the Roblox experience as recorded in the index.

Description (written by the developer; not a statement by this register)

🍌 Welcome to 2 Player Fruit Tycoon! πŸ“ πŸ‘¬ Team up with a friend and build your ultimate fruit empire together! 🍌 Buy and upgrade droppers to produce delicious and valuable fruits! 🏒 Unlock new floors and powerful machines by using Rebirths! πŸ“¦ Explore the map and deliver packages to boost your tycoon! πŸ” Rebirth to gain multipliers and progress even faster to the top! πŸ’Ύ Your progress is autosaved β€” pick up where you left off anytime! πŸ“’ Use code 'Release' for free cash & 'Potions' for in-game bonuses! ⭐ Private Servers are FREE! Great for smooth teamwork and lag-free gameplay! πŸ’– Premium users get +25% more money! πŸ’° Like the game and join the group for an extra +25% money bonus! πŸ’° https://www.roblox.com/communities/35101049/Shiny-Tycoons Tags: Tycoon, Fruit, 2 Player, Coop, Factory, Simulation, Teamwork, Construction, Rebirth, Upgrade, Droppers, Floors, Boosts, Exploration, Multiplayer, Premium, Private Servers, Friends, Autosave, Roleplay, Business Tycoon, Fun, Challenge

Last updated by the developer 17 Jun 2025, 22:24 UTC.

2
playing (measured 10 Aug 2026, 15:05 UTC)
507,203
lifetime visits
96%
liked (2,853 πŸ‘ / 124 πŸ‘Ž)
21,370
favourites (42.1 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mega VIP!
550 R$
x2 Rebirths!
350 R$
x2 Rebirth Points!
350 R$
x2 Money!
300 R$
VIP!
225 R$
x2 Package Carry!
200 R$
x2 Package Points!
150 R$
Faster Droppers!
150 R$
x2 Movement Speed!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! Β· welcome364,586 Β· 100.0% win
First Rebirth! Β· progression82,803 Β· 8.0% win
Two Rebirths! Β· progression19,142 Β· 0.00% win
Three Rebirths! Β· progression9,495 Β· 0.00% win
Four Rebirths! Β· progression6,446 Β· 0.00% win
Five Rebirths! Β· progression3,603 Β· 4.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 β€” 96 % liked24 August 2026 β€” 96 % liked3 September 2026 β€” 96 % liked13 September 2026 β€” 96 % liked24 September 2026 β€” 96 % liked4 October 2026 β€” 96 % liked14 October 2026 β€” 96 % liked24 October 2026 β€” 96 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 00:3896no change
14 Oct 2026, 00:3796no change
4 Oct 2026, 00:3796no change
24 Sept 2026, 00:3596no change
13 Sept 2026, 23:1596no change
3 Sept 2026, 23:0296no change
24 Aug 2026, 21:0496no change
14 Aug 2026, 21:0496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.