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Outbreak Sandbox

Outbreak Sandbox

A Roblox experience owned by DeFace Productions.

SurvivalENzombie survivalinfection mechanicopen-world sandbox

Description (written by the developer; not a statement by this register)

🦠 Infection is inevitable. Will you resist or infect? 💥 Fight to survive in a chaotic open-world zombie outbreak. Get bitten and you turn—becoming the hunter. Hunt, defend, or infect others in a no-rules sandbox where every decision could be your last. Will you escape the plague or become part of it? 🔫 Survive the zombie outbreak — or JOIN it. 🧠 Get bitten? You turn. Hunt your former friends. 🌍 Open-world sandbox. Infinite strategies. 👥 Who will survive… and who will spread the plague? ❓ Wanna help with development? Post suggestions and bugs! 👑 Premium Benefits: Exclusive Guitar Weapon ⚠️ WARNINGS: - EARLY STAGES EXPECT UNFINISHED AREAS AND BUGS - CHEATS OR EXPLOITS WILL RESULT IN A PERM BAN - MAY EXPERIENCE LAG ON LOWER END DEVICES [UPD 2] [6/27/2025] + Props + Day & Night Cycle + Infection Screen + Loading Screen + More Zombie Spawners + Zombie Attack Animation - Updated Waterfall Secret Hideout - Increased Giant Zombie Damage - Lag Reduction - Fixes AND MORE!

Last updated by the developer 5 Jan 2026, 17:29 UTC.

0
playing (measured 11 Aug 2026, 10:47 UTC)
21,831
lifetime visits
56%
liked (18 👍 / 14 👎)
1,858
favourites (85.1 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Kill Streaks
199 R$
Landmine [INF]
99 R$
Golf Club [MELEE]
69 R$
Portable Medkit
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🦠 PLAYED OUTBREAK SANDBOX · welcome17,148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585716 August 2026 — 58 % liked26 August 2026 — 56 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0656-2
16 Aug 2026, 08:0358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.