Outbreak Sandbox
A Roblox experience owned by DeFace Productions.
SurvivalENzombie survivalinfection mechanicopen-world sandbox
Description (written by the developer; not a statement by this register)
🦠 Infection is inevitable. Will you resist or infect? 💥 Fight to survive in a chaotic open-world zombie outbreak. Get bitten and you turn—becoming the hunter. Hunt, defend, or infect others in a no-rules sandbox where every decision could be your last. Will you escape the plague or become part of it? 🔫 Survive the zombie outbreak — or JOIN it. 🧠 Get bitten? You turn. Hunt your former friends. 🌍 Open-world sandbox. Infinite strategies. 👥 Who will survive… and who will spread the plague? ❓ Wanna help with development? Post suggestions and bugs! 👑 Premium Benefits: Exclusive Guitar Weapon ⚠️ WARNINGS: - EARLY STAGES EXPECT UNFINISHED AREAS AND BUGS - CHEATS OR EXPLOITS WILL RESULT IN A PERM BAN - MAY EXPERIENCE LAG ON LOWER END DEVICES [UPD 2] [6/27/2025] + Props + Day & Night Cycle + Infection Screen + Loading Screen + More Zombie Spawners + Zombie Attack Animation - Updated Waterfall Secret Hideout - Increased Giant Zombie Damage - Lag Reduction - Fixes AND MORE!
Last updated by the developer 5 Jan 2026, 17:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 08:06 | 56 | -2 |
| 16 Aug 2026, 08:03 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.