[2PLR] Wicked Tycoon
A Roblox experience owned by SAGamer.
TycoonENmultiplayerbase-buildingprogression
[2PLR] Wicked Tycoon is a tycoon experience created on 2018-08-12. The game has accumulated 10,036,924 lifetime visits and 57,920 favorites. It maintains an 84% like percentage. Currently, zero players are active. The description highlights features such as over 280 buttons, 165 droppers, avatar customization, and toggleable PvP. Premium benefits include starting cash and walk speed boosts.
Description (written by the developer; not a statement by this register)
Welcome to 2 Player Wicked Tycoon! Work in a team to build up your ultimate base, dominate the server, and watch your cash soar! Unlock over 280 buttons and 165 droppers to boost your earnings fast. ***Features*** • Temporary Passes for extra fun • Customize your Avatar in-play • Play as any Rthro character • Use Roblox Emotes anytime • Toggle PVP on or off • Auto-saving progress • Store Cash in the Vault. • [Purple] Shared Buttons - Owners or Workers can buy them. ***Premium Benefits*** • Start with $5,000 Cash • +3 Walk Speed • +10 Max Health • Time-based Token Rewards Multi-Platform: Play on Mobile, Tablet, PC, or Console! Note: May lag on low-end devices - lower your graphics settings for a smoother experience.
Last updated by the developer 10 Jun 2026, 13:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 20:19 | 84 | no change |
| 13 Aug 2026, 20:18 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.