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Brainrot VS Mecha [Auras]

Brainrot VS Mecha [Auras]

A Roblox experience owned by Pixel Painter.

Tower defenseENTower DefenseMeme/BrainrotStrategy

Brainrot VS Mecha [Auras] is a tower-defense experience created on 2025-05-21. It currently has 665 players and 88,570,326 lifetime visits. The game holds 1,552,488 favorites and maintains an 86% like percentage. Updates include new gear categories and building options.

Description (written by the developer; not a statement by this register)

Use various units from Multi-Universe to create your own unique epic battle. Update 33: 1. New Gear category: Aura 2. Many new gears (include three auras) 3. New building: Eiffel Tower Update 32: 1. Important Update: Gear System. Equip heroes with various gear to power them up! Instructions: 1. Click on the unit icons to place units on the battlefield. 2. Units placed on blue tiles represent the blue army, while units placed on red tiles represent the red army. 3. Click on the play icon to start the battle between the red and blue armies. Tags: Titan, Tower Defense, Brainrot, Epic War, Sandbox

Last updated by the developer 1 Sept 2026, 14:59 UTC.

350
playing (measured 4 Sept 2026, 06:50 UTC)
89,788,197
lifetime visits
86%
liked (16,299 👍 / 2,693 👎)
1,575,730
favourites (17.5 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

25974350135010 August 20264 September 2026
321 measurements spanning 25 days, net -345. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 186–816 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:50350-51
4 Sept 2026, 05:50401+26
4 Sept 2026, 04:50375-50
4 Sept 2026, 03:50425+41
4 Sept 2026, 02:50384-102
4 Sept 2026, 01:50486+7
4 Sept 2026, 00:50479+129
3 Sept 2026, 23:50350-18
3 Sept 2026, 22:50368+26
3 Sept 2026, 21:50342+56
3 Sept 2026, 20:50286+22
3 Sept 2026, 19:50264+5
3 Sept 2026, 18:50259-21
3 Sept 2026, 17:50280-69
3 Sept 2026, 16:50349+4
3 Sept 2026, 15:50345-63
3 Sept 2026, 14:50408-53
3 Sept 2026, 13:50461-24
3 Sept 2026, 12:50485-13
3 Sept 2026, 11:50498first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 06:5086no change
4 Sept 2026, 05:5086no change
4 Sept 2026, 04:5086no change
4 Sept 2026, 03:5086no change
4 Sept 2026, 02:5086no change
4 Sept 2026, 01:5086no change
4 Sept 2026, 00:5086no change
3 Sept 2026, 23:5086no change
3 Sept 2026, 22:5086no change
3 Sept 2026, 21:5086no change
3 Sept 2026, 20:5086no change
3 Sept 2026, 19:5086no change
3 Sept 2026, 18:5086no change
3 Sept 2026, 17:5086no change
3 Sept 2026, 16:5086no change
3 Sept 2026, 15:5086no change
3 Sept 2026, 14:5086no change
3 Sept 2026, 13:5086no change
3 Sept 2026, 12:5086no change
3 Sept 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.