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Brainrot VS Mecha [Auras]

Brainrot VS Mecha [Auras]

A Roblox experience owned by Pixel Painter.

Tower defenseENTower DefenseMeme/BrainrotStrategy

Brainrot VS Mecha [Auras] is a tower-defense experience created on 2025-05-21. It currently has 665 players and 88,570,326 lifetime visits. The game holds 1,552,488 favorites and maintains an 86% like percentage. Updates include new gear categories and building options.

Description (written by the developer; not a statement by this register)

Use various units from Multi-Universe to create your own unique epic battle. Update 33: 1. New Gear category: Aura 2. Many new gears (include three auras) 3. New building: Eiffel Tower Update 32: 1. Important Update: Gear System. Equip heroes with various gear to power them up! Instructions: 1. Click on the unit icons to place units on the battlefield. 2. Units placed on blue tiles represent the blue army, while units placed on red tiles represent the red army. 3. Click on the play icon to start the battle between the red and blue armies. Tags: Titan, Tower Defense, Brainrot, Epic War, Sandbox

Last updated by the developer 18 Oct 2026, 12:03 UTC.

403
playing (measured 25 Oct 2026, 17:50 UTC)
92,293,860
lifetime visits
86%
liked (16,691 👍 / 2,797 👎)
1,583,546
favourites (17.2 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1796394094034 October 202625 October 2026
500 measurements spanning 21 days, net +63. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 110–708 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 17:50403-51
25 Oct 2026, 16:50454+15
25 Oct 2026, 15:50439-67
25 Oct 2026, 14:50506-6
25 Oct 2026, 13:50512+28
25 Oct 2026, 12:50484+29
25 Oct 2026, 11:50455+6
25 Oct 2026, 10:50449-50
25 Oct 2026, 09:50499+41
25 Oct 2026, 08:50458+2
25 Oct 2026, 07:50456-39
25 Oct 2026, 06:50495-20
25 Oct 2026, 05:50515+3
25 Oct 2026, 04:50512-39
25 Oct 2026, 03:50551-48
25 Oct 2026, 02:50599-1
25 Oct 2026, 01:50600-4
25 Oct 2026, 00:50604+200
24 Oct 2026, 23:50404+95
24 Oct 2026, 22:50309first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202625 October 2026
1555 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1555
Measured (UTC)% likedChange
25 Oct 2026, 17:5086no change
25 Oct 2026, 16:5086no change
25 Oct 2026, 15:5086no change
25 Oct 2026, 14:5086no change
25 Oct 2026, 13:5086no change
25 Oct 2026, 12:5086no change
25 Oct 2026, 11:5086no change
25 Oct 2026, 10:5086no change
25 Oct 2026, 09:5086no change
25 Oct 2026, 08:5086no change
25 Oct 2026, 07:5086no change
25 Oct 2026, 06:5086no change
25 Oct 2026, 05:5086no change
25 Oct 2026, 04:5086no change
25 Oct 2026, 03:5086no change
25 Oct 2026, 02:5086no change
25 Oct 2026, 01:5086no change
25 Oct 2026, 00:5086no change
24 Oct 2026, 23:5086no change
24 Oct 2026, 22:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.