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🐡🐡 TROLL MONKEY TOWER! 🍌🍌

🐡🐡 TROLL MONKEY TOWER! 🍌🍌

A Roblox experience owned by ZepStudios.

ObbyENtroll obstacle coursephysics-based chaosleaderboard competition

Description (written by the developer; not a statement by this register)

MONKEY TROLL TOWER! πŸ§—πŸ§—Climb your way up a wild, troll-filled tower πŸ—Ό 🍌Avoid getting bananablasted and sneaky traps 😱 πŸ† Reach the top to earn a WIN and show off πŸ’ͺ πŸ“Š Compete on the leaderboard and rise to the top πŸ‘‘ 🎁 Join the group to get a FREE reward instantly πŸŽ‰πŸ€ͺ 🀣 Experience fun, chaos, and monkey madness πŸ”₯ TAGS monkey, troll, banana, goofy, funny, obby, tower, climb, rage, yeet, snatch, ragdoll, chaos, random, meme, silly, trollface, crazy, platformer, adventure, escape, multiplayer, fall, ragequit, challenge, trolled, lol, monkeygame, trollobby, fun, ridiculous, dumb, bananaobby, stupidfun, tricky, bait, unfair, speedrun, hardobby, insane, trollmask, cosmetic, spinwheel, reward, invitefriends, cosmetics, glitch, physics, physicsfun, trolly, fallgame, monkeybusiness, jumpscares, surprise, trolltrap, unpredictable, towerofrage, ragegame, epic, lolgame, funwithfriends, leaderboard, snatchtool, yeettool, obstaclecourse, cursedobby, failgame, randomobby DONT HACK

Last updated by the developer 21 Jun 2026, 08:02 UTC.

0
playing (measured 11 Aug 2026, 18:52 UTC)
20,672
lifetime visits
85%
liked (64 πŸ‘ / 11 πŸ‘Ž)
51
favourites (2.5 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Get Trolled! Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.