Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sugar Rush Speedway

Sugar Rush Speedway

A Roblox experience owned by Lusivo Studio.

RacingENcandy thememultiplayer racingvehicle customization

Sugar Rush Speedway is a racing experience created on 2018-08-15. It has accumulated 4,397,591 lifetime visits and 22,039 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The experience falls under the racing genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

✨Lusivo Studio's Sugar Rush Speedway has been a part of Roblox Racing Games Industry since 2018! Choose your candy car and start having fun with friends on a huge map of candies and treats of all kinds! Take your place at the starting line of Sugar Rush, the sweetest game in all of Roblox!🍭 🍓Thank You For 4M+ Visits!🍬 Shutdown = Large Update UPDATE LOG [vIDKlol] - Full update log in our server

Last updated by the developer 4 Aug 2026, 16:48 UTC.

0
playing (measured 10 Aug 2026, 22:16 UTC)
4,397,591
lifetime visits
79%
liked (4,789 👍 / 1,283 👎)
22,053
favourites (5.0 per 1k visits)
15 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Loving Pack!
150 R$
NEW Spooky Pack!
150 R$
Christmas Pack!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's Spooky Month! · other5,488 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked3 October 2026 — 79 % liked13 October 2026 — 79 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 02:4879no change
3 Oct 2026, 02:4779no change
23 Sept 2026, 02:4679no change
13 Sept 2026, 02:4579no change
24 Aug 2026, 02:3879no change
14 Aug 2026, 02:3779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.