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[NPCS] Gusto's - Restaurant

[NPCS] Gusto's - Restaurant

A Roblox experience owned by Giana's!.

RoleplayENItalian cuisineCity explorationWork simulation

Description (written by the developer; not a statement by this register)

🍝 Welcome to Giana – Vespero’s Italian Kitchen! 🇮🇹 Experience authentic Italian roleplay in Vespero City. Dine, work, and explore. We’re on track to become the best restaurant game on Roblox. 👨‍🍳 Work at Giana Join the game and click "Apply" in the menu. 🌆 Explore Vespero Step outside the restaurant and immerse yourself in Vespero’s living city. ⭐ Enhanced Experience Purchase gamepasses to unlock exclusive perks and features. ⚠️ Development Notice Giana is in active development, so bugs may occur. Tags: italian, roleplay, restaurant, city, work at a restaurant, cafe, group, vespero, pablos, evergreen, soros, venti, frappe, gustos, giana

Last updated by the developer 14 Jul 2026, 18:16 UTC.

2
playing (measured 10 Aug 2026, 16:17 UTC)
490,796
lifetime visits
78%
liked (1,806 👍 / 503 👎)
5,900
favourites (12.0 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premio!
10,000 R$
VIP!
500 R$
Speed Pass!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome226,026 · 100.0% win
Valentine’s Bouquet · collection451 · 0.00% win
Early Staff! · other435 · 0.00% win
Employee of the Week! · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:1778no change
24 Aug 2026, 21:2178no change
14 Aug 2026, 21:2078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.