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[RELEASE] ChopTheTree 🪓

[RELEASE] ChopTheTree 🪓

A Roblox experience owned by Chiwawaaaaaa.

SimulatorENclickerpet collectionstrength training

Description (written by the developer; not a statement by this register)

❤️ Join the group and like the game for free Exclusive Egg! 👍 Next Code at 1K Likes! 💪Train your strength 🌲 Chop Wood in different areas to gets wins 🐾 Hatch pets to train faster 🎁 Use code "RELEASE" for surprise! 🛠️ Game is still in alpha! Thx for playing 💖

Last updated by the developer 10 Aug 2026, 11:52 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
150,142
lifetime visits
93%
liked (660 👍 / 46 👎)
384
favourites (2.6 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Axe (Additional Weapon)
1,499 R$
Ultra Luck
999 R$
X8 Hatching
649 R$
+5 Pets Equipped
349 R$
X2 Wins
299 R$
X3 Hatching
299 R$
+3 Pets Equipped
299 R$
X2 Training
249 R$
X2 AxePower
219 R$
+500 Pets Storage
149 R$
Fast Hatch
119 R$
Lucky
99 R$
Auto training
99 R$
+135 Pets Storage
79 R$
Magnet
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome117,337 · 0.00% win
Unlocked Jungle! · progression36,312 · 0.00% win
Unlocked Farm! · progression3,720 · 0.00% win
Unlocked Japan! · progression692 · 0.00% win
Unlocked Volcano! · progression239 · 0.00% win
Unlocked Heaven! · progression115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.