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🧨🏦 [Heist] Tower Defense

🧨🏦 [Heist] Tower Defense

A Roblox experience owned by Guns and Money.

Tower defenseENTower DefenseShooterHeist

🧨🏦 [Heist] Tower Defense is a tower-defense experience created on 2025-05-21. It has accumulated 3,366,741 lifetime visits and 25,763 favorites. The title holds a 96% like percentage. Currently, zero users are playing. The game features three modes: Story, Zombies, and Heist. It includes over 50 unique characters and 30 unique guns.

Description (written by the developer; not a statement by this register)

🚨 Every block is a battlefield!. Tower defense with a shooter twist. Place units, control lanes, then jump in as the most powerful unit on the map. Every choice matters, every bullet counts. 🎮 3 Game Modes 📖 Story Mode: Battle rival crime organizations, recruit gang members, unlock gear, and climb the ranks. 🧟 Zombies: Survive relentless waves and see how long your squad can hold the line. 🏦 Heist: Crack safes, score massive loot, and chase rare rewards including the Black Dragon Pistol. 🔫 Huge Armory and Roster 🧍 50+ Unique Characters Recruit, upgrade, and build your crew. 🔫 30+ Unique Guns Distinct styles and power. ✨ Equip Traits to unlock powerful abilities and create wild builds. 🎉 New updates every Friday! 📱💻 Play on PC, Mobile, Tablet, and Console 👍 Like and join for codes, rare rewards, and FREE VIP Servers!

Last updated by the developer 30 Jul 2026, 21:47 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
3,366,741
lifetime visits
96%
liked (24,153 👍 / 975 👎)
25,695
favourites (7.6 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Secret Hunter
1,399 R$
Trait Luck
799 R$
Secret Hunter
799 R$
2x Gold
749 R$
2x Heist Tokens
499 R$
2x Zombie Tokens
499 R$
Ultra Bounty Hunter
499 R$
2x Diamonds
499 R$
2x Player XP
449 R$
Season 2 Pass
448 R$
Double Heat
299 R$
Bounty Hunter
279 R$
VIP
249 R$
Lucky Cases
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play 60 Minutes · other76,773 · 8.0% win
Reach Level 25 · progression53,823 · 8.0% win
Reach Level 50 · progression17,933 · 16.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:5396no change
24 Aug 2026, 04:5296no change
14 Aug 2026, 04:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.