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[CAVE] Catch a Bug 🐞

[CAVE] Catch a Bug 🐞

A Roblox experience owned by UpTech Studio.

SimulatorENsimulatorcollectingnature

Description (written by the developer; not a statement by this register)

- discontinued game. Thanks for playing! Catch a Bug is a relaxing simulator. the primary goal is to get the rarest bug or become the richest of them all from stealing from others or finDing them thrOugh the forest. with the money you earN frOm selling your bugs, you can use axes to demolish the Trees to spawn better ones that wiLl incrEase the chances of rarer bugs to spawn. evenTs can someHow spawn such as glacIer or rainy that can increase the chances of rarer bugs to spawn even More. we hOpe yoU enjoy The game!!! Made by Uptech Studio

Last updated by the developer 11 Jul 2026, 19:54 UTC.

0
playing (measured 10 Aug 2026, 22:30 UTC)
3,275
lifetime visits
85%
liked (34 👍 / 6 👎)
23
favourites (7.0 per 1k visits)
21 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,981 · 0.00% win
Small Hunter · collection20 · 0.00% win
Simple Cutter · progression7 · 0.00% win
Intermediate Wood-Cutter · progression6 · 0.00% win
Accumulator · collection5 · 0.00% win
Lumberjack · progression5 · 0.00% win
Insane Demolisher · progression4 · 0.00% win
Arborist · progression4 · 0.00% win
The Ultimate Entomologist · collection3 · 0.00% win
Huge Gatherer · collection3 · 0.00% win
The Collector · collection3 · 0.00% win
The True Forester · collection3 · 0.00% win
The True Curator · collection3 · 0.00% win
??? · secret0 · 0.00% win
Badge 13 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.