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[SEASON 3] Squid Game Tycoon🦑

[SEASON 3] Squid Game Tycoon🦑

A Roblox experience owned by Crystal Games!.

TycoonENtycoonsquid gamesimulator

[SEASON 3] Squid Game Tycoon🦑 is a tycoon experience created on 2018-08-15. It has accumulated 2,704,643 lifetime visits and 6,437 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description indicates features including facility building, earnings increases, and various mini-games such as Red Light, Gren light, Fish, honeycomb, and bridge games.

Description (written by the developer; not a statement by this register)

❗️ NOTE: This game is in Early Access ❗️ 💸Join our group for 5,000 money in game! https://www.roblox.com/groups/4352965/Crystal-Games#!/ 💾Your tycoon will automatically save! Please, like the game and follow us to show your support! Thank you!🤗 🧾Changelog - Added new Squid Game uniforms - And much more! Build your own Squid Game Facility! Increase your earnings, fight with other players, unlock new private islands, explore map, fly planes and have fun! It's new fish game! Unlock Red Light, Gren light game, Fish game, honeycomb game, bridge game and much more! 👋 Red Light, Green Light, Squid, Game, Fish Game, Episode 2, Squid Game, Dhar Man, Dhar, dhar, man, flamingo, kreekcraft, Dhar man,Honeycomb,Candy,Tug Of War, Survival, Squid game, Fish game, Survival game, survival game, survive the squid game, squid game, squid game simulator, hexa game, Hexa, Game

Last updated by the developer 16 Nov 2025, 11:38 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
2,704,643
lifetime visits
65%
liked (1,447 👍 / 782 👎)
6,439
favourites (2.4 per 1k visits)
15 August 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
271,000 R$
Infinite Money
7,150 R$
Nighthawk
399 R$
2x Cash
399 R$
VIP
379 R$
ULTRA UPGRADER
219 R$
Front Man
199 R$
Premium Guns
199 R$
ULTRA Worker!
139 R$
ROCKET LAUNCHER! 30% OFF
119 R$
Player 456
119 R$
Golden Upgrader!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,482,278 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:4965no change
14 Aug 2026, 06:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.