[RELAPSE] Are you still here?
A Roblox experience owned by Ryo Builder.
Social & hangoutENsocial hangoutchill/relaxingmusic system
[RELAPSE] Are you still here? is a social-hangout experience created on 2025-05-22. It has recorded 967,485 lifetime visits and 57,838 favorites. The experience holds a 92% like percentage. Currently, zero users are playing. The game features music, photobooth, fishing, aura, free cam, and dance systems.
Description (written by the developer; not a statement by this register)
🌙 Welcome to Relapse: Are You Still Here? A chill and relaxing world where you can unwind, meet new people, and enjoy peaceful vibes. ✨ Features: 🎵 Music System — Listen to relaxing tracks while you hang out 📸 Photobooth — Capture fun moments with friends 🎣 Fishing System — Catch fish and collect unique rods ✨ Aura System — Unlock and show off your style 🎥 Free Cam — Explore the world from any angle 💃 Dance System — Dance and vibe together 🤝 Click to Carry & Sync — Interact and vibe with friends 🌙 Chill Areas — Relax, talk, and make new friends 🎮 High-quality graphics optimized for smooth performance Whether you want to relax, fish, dance, or just connect with others, this is your space. 🌟 Chill. Relax. Make friends. Stay awhile… Are you still here?
Last updated by the developer 12 Jul 2026, 10:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:53 | 92 | no change |
| 24 Aug 2026, 15:52 | 92 | no change |
| 14 Aug 2026, 15:51 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.