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FIGHT or FLIGHT [MINIGAMES]

FIGHT or FLIGHT [MINIGAMES]

A Roblox experience owned by floorlobster.

MinigamesENminigame collectiontower descentbook adaptation

Description (written by the developer; not a statement by this register)

👑 Can you beat all 150+ Minigames and make it to the bottom? 🏰 Held captive at the top of a forgotten tower, each floor below you is home to a different danger: goblins, giant spiders, flying eyes– you never know what’s coming next. And what lies on the first floor… you don’t want to find out. ⚔️ Fight your way down the tower by defeating flights of monsters through a randomized series of 125+ unique and fast-paced minigames! You must REACT FAST with the RIGHT CONTROLS: 💥 SPACE/TAP ANYWHERE : spam space, time correctly, hold down ➡️ POINT/CLICK: click on items, buttons, arrows 🕹️ MOVE AROUND: obbies, collect things, dodge 📜 The game updates every Saturday, bringing new flights, monsters, microgames, and other features. Make sure to join our Group and Socials below to never miss an update, and catch secret codes and sneak peaks. ⌛ So... how will your story end? Based on Princess Floralinda and the Forty-Flight Tower written by Tamsyn Muir

Last updated by the developer 4 Jun 2026, 18:24 UTC.

0
playing (measured 11 Aug 2026, 06:00 UTC)
333,859
lifetime visits
79%
liked (1,753 👍 / 464 👎)
5,621
favourites (16.8 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome162,129 · 100.0% win
First Flight! [NOVICE] · welcome25,625 · 0.00% win
First Flight! [STARTER] · welcome13,530 · 51.3% win
25% Down! [NOVICE] · other6,021 · 0.00% win
25% Down! [STARTER] · other1,977 · 0.00% win
50% Down! [NOVICE] · progression1,964 · 0.00% win
Mini Boss! [NOVICE] · progression1,058 · 0.00% win
50% Down! [STARTER] · progression849 · 0.00% win
First Flight! [EXPERT] · progression601 · 0.00% win
Mini Boss! [STARTER] · progression585 · 0.00% win
75% Down! [NOVICE] · progression412 · 0.00% win
Final Boss! [NOVICE] · progression227 · 0.00% win
75% Down! [STARTER] · progression193 · 0.00% win
First Flight! [MASTER] · progression183 · 0.00% win
99% Down! [NOVICE] · progression153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:3279no change
25 Aug 2026, 00:3479no change
15 Aug 2026, 00:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.