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[UPD😈] StormNorm's Difficulty Chart Obby

[UPD😈] StormNorm's Difficulty Chart Obby

A Roblox experience owned by StormNorm's Studio.

ObbyENdifficulty chartprogressive difficultyrespawn mechanic

Description (written by the developer; not a statement by this register)

👋・Welcome to StormNorm's Difficulty Chart Obby!・👋 Hello, and welcome to StormNorm's Diffcuilty Chart Obby (DCO). This DCO is designed start off easy but gets progressively harder the further you get! Do you have the skills needed to reach the end? Tips: 💀 Press 'R' to respawn 🥷 Click hide players for less lag Good Luck...

Last updated by the developer 8 May 2026, 06:39 UTC.

0
playing (measured 16 Aug 2026, 02:49 UTC)
875
lifetime visits
93%
liked (27 👍 / 2 👎)
21
favourites (24.0 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Screenshot 2025-06-17 204512.png
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome188 · 0.00% win
You Reached Level 25! · progression43 · 0.00% win
You Made It To Stage 50! · progression36 · 0.00% win
You Made It To Stage 75! · progression34 · 0.00% win
You Made It To Stage 100 · progression32 · 0.00% win
You Met The Owner · social22 · 0.00% win
You Made It To stage 125! · progression18 · 0.00% win
You Made It To Stage 150 · progression16 · 0.00% win
You Reached Stage 175 · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.