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Fight in a room

Fight in a room

A Roblox experience owned by Galactia studios.

Fighting & PvPEN1v1 PvPArena CombatStrength Training

Fight in a room is a fighting-pvp Roblox experience created on 2025-05-22. The game currently has 6 players online. It has accumulated 773,560 lifetime visits, 8,359 favorites, and a 70% like percentage. The experience focuses on player-versus-player combat mechanics within a locked room setting.

Description (written by the developer; not a statement by this register)

Fight in a room You are locked in a room with another player—pure adrenaline, tactics, and strength decide who walks out. Only the stronger and more skilled fighter survives. Train in the gym to increase your strength and speed, outplay your opponents, and earn cash from every victory. Spend your cash at the weapon dealer to gain a tactical edge, climb the leaderboard, and prove you are the ultimate fighter. 🔥 Weekly updates with new content and improvements 🛠 Early access — report bugs and help shape the game Do you have what it takes to survive the arena? Controls: Console: L2 Run, R2 M1, Square M2, Triangle Slam. PC: Left M1, Right m2, Ctrl Run, G Slam. Tags: fight, pvp, combat, brawl, arena, training, chaos, action, roleplay, battleground, fighting game, boxing, melee combat, roblox pvp

Last updated by the developer 9 Aug 2026, 14:43 UTC.

6
playing (measured 10 Aug 2026, 22:17 UTC)
773,560
lifetime visits
70%
liked (1,746 👍 / 747 👎)
8,616
favourites (11.1 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brass Knuckles
250 R$
2X Cash
175 R$
Looting Access
125 R$
2X Storage
40 R$
AutoTrain (cheap)
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome256,823 · 100.0% win
1 Wins · progression46,857 · 14.6% win
50 CASH · collection28,084 · 100.0% win
5 Wins · progression8,510 · 0.80% win
250 Cash · other6,701 · 100.0% win
10 Wins · progression4,476 · 0.30% win
25 wins · progression2,054 · 0.40% win
1000 Cash · other1,315 · 2.5% win
50 wins · progression1,095 · 0.10% win
2500 Cash · other604 · 1.6% win
100 Wins · progression549 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3770no change
14 Aug 2026, 17:3670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.