Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Россия РП [4.0]🎃

Россия РП [4.0]🎃

A Roblox experience owned by Россия РП [old].

RoleplayRUcareer simulationeconomy managementcharacter progression

Description (written by the developer; not a statement by this register)

Создайте персонажа и пройдите путь от новичка до профессионала: 🛠️ 10+ профессий с уникальными ветвями развития 📊 Реалистичная система карьерного роста 💡 Прокачка профессиональных и социальных навыков 🤝 Взаимодействие с NPC и другими игроками Игровые особенности: ✔ Динамическая экономическая система ✔ Детализированный мир с ежедневными событиями ✔ Возможность открыть собственное дело ✔ Система репутации и деловых связей Начните свою историю – ваш успех зависит только от ваших решений!

Last updated by the developer 3 Jul 2026, 19:53 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
413,831
lifetime visits
83%
liked (606 👍 / 121 👎)
750
favourites (1.8 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Мэр
799 R$
Депутат
499 R$
LIMIT Машины
299 R$
Вертолёт
299 R$
Премиум оружие
249 R$
VIP
249 R$
SPORT Машины
149 R$
GOLD Машины
139 R$
VIP Машины
119 R$
Halloween Car
99 R$
Luxe Машины
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Россия РП [4.0][ОТКРЫТИЕ] · welcome35,970 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4883no change
14 Aug 2026, 22:3583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.