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Rise of Survival [BATTLE ROYALE]

Rise of Survival [BATTLE ROYALE]

A Roblox experience owned by NEXO STUDIO'S.

ShooterENBattle RoyalePvP ShooterOpen-World Survival

Description (written by the developer; not a statement by this register)

🌍 Rise Of Survival 🔫 🏆 Battle Royale | Survival | PvP Shooter | Open-World Drop in. Gear up. Survive. RISE OF SURVIVAL is a fast-paced battle royale shooter where only the strongest survive! Explore, loot, and outplay your opponents in intense PvP matches. Play solo or squad up with friends! 🔥 Game Features: • Huge open-world battleground • Real-time PvP combat • Competitive ranking system & unlockables • Unique weapons, loot drops, and more • Inspired by tactical BR shooters and survival combat games 👥 Join the fight. Show your skills. Be the last one standing! 👍 Like & ⭐ Favorite to support the game 🔔 Follow for new events and updates! #BattleRoyale #SurvivalGame #PvP #Shooter #Multiplayer #OpenWorld #TacticalShooter #GunGame #RobloxShooter #LootAndSurvive #RobloxSurvival #ArenaShooter #FastPaced #ActionGame #RobloxGames 🚧 Developed by NEXO STUDIOS ©2025 NEXO STUDIOS. All Rights Reserved.

Last updated by the developer 21 Jun 2026, 11:40 UTC.

2
playing (measured 10 Aug 2026, 21:46 UTC)
366,162
lifetime visits
93%
liked (3,447 👍 / 258 👎)
1,359
favourites (3.7 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SEASON 0 BATTLEPASS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER · other185,427 · 100.0% win
BETA TESTER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked4 September 2026 — 93 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:4593no change
24 Aug 2026, 23:4693no change
14 Aug 2026, 23:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.