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ITALIAN BRAINROT OBBY

ITALIAN BRAINROT OBBY

A Roblox experience owned by Extreme Obby Games!.

ObbyITmeme culturehigh difficultyitalian brainrot

Description (written by the developer; not a statement by this register)

Welcome to ITALIAN BRAINROT OBBY! Test your skills in this game that starts easy and becomes nearly impossible! Only 1% of players win! Can you beat the game without rage quitting? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, sahur, anomali, tung, tralalero, italian, brainrot, meme

Last updated by the developer 9 Jun 2025, 15:01 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
287,604
lifetime visits
70%
liked (143 👍 / 61 👎)
35,207
favourites (122.4 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
599 R$
Easy Mode
400 R$
Double Coins
250 R$
Fusion Coil
249 R$
Gravity Coil
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome215,354 · 0.00% win
Tutorial · welcome134,060 · 0.00% win
Effortless · other69,849 · 0.00% win
Easy · other34,527 · 0.00% win
Simple · other15,337 · 0.00% win
Stage 100 · progression6,413 · 0.00% win
Difficult · other1,540 · 0.00% win
Challenging · other169 · 0.00% win
Intense · other18 · 0.00% win
Extreme · other8 · 0.00% win
Impossible · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:3770no change
15 Aug 2026, 01:2370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.