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(New UPDATE 1.7) IMPOSSIBLE SLAP TOWER 123

(New UPDATE 1.7) IMPOSSIBLE SLAP TOWER 123

A Roblox experience owned by Beta Test Games.

ObbyENTower DefensePhysics-based CombatObby

IMPOSSIBLE SLAP TOWER 123 is an obby experience created on 2025-05-22. The game has accumulated 7,537,851 lifetime visits and 4,254 favorites. Currently, zero users are playing. The title holds a 67% like percentage. The description highlights slap mechanics and tower climbing objectives.

Description (written by the developer; not a statement by this register)

💥 Survive the slaps and reach the top… if you can! 🚀 Every floor gets tougher. 🖐️ Slap and knock players off, but watch out – you might fly too! 👥 Play solo or with friends and troll each other. 🏆 Can you beat the Impossible Tower? 🔄 Frequent updates with new slaps, levels, and secrets! 🎮 Join now and try to conquer the tower! SLAP TOWER, SLAP

Last updated by the developer 7 Apr 2026, 11:35 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
7,537,851
lifetime visits
67%
liked (1,246 👍 / 608 👎)
4,254
favourites (0.6 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN [You getting ALL commands]
7,999 R$
Luva De Deus
199 R$
VIP AREA
199 R$
vip ()
119 R$
MAGIC CARPET (PERMANENTE)
119 R$
Rainbow Glove
80 R$
Luva De Magma
80 R$
Black Hole Hand
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game!!! · welcome4,068,737 · 0.00% win
Slap King · other159,891 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.