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[FREE UGC] Mega Easy Obby ⭐150 Stage

[FREE UGC] Mega Easy Obby ⭐150 Stage

A Roblox experience owned by IDNStudio UGC.

Mega Easy Obby ⭐150 Stage is a Roblox experience created on 2025-05-22. It has accumulated 586,871 lifetime visits and 4,663 favorites. The experience holds a 74% like percentage. Currently, zero users are playing. No genre classification is recorded in the data.

Last updated by the developer 4 Feb 2026, 00:03 UTC.

0
playing (measured 11 Aug 2026, 17:36 UTC)
586,871
lifetime visits
74%
liked (2,684 👍 / 959 👎)
4,660
favourites (7.9 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Diamond
299 R$
Hyperlaser Gun
299 R$
Rainbow Carpet
199 R$
Run
99 R$
Double Jump
99 R$
Fusion Coil
89 R$
Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome323,385 · 0.00% win
Stage 10 · progression192,291 · 0.00% win
Stage 20 · progression133,645 · 0.00% win
Stage 30 · progression116,881 · 0.00% win
Stage 40 · progression80,706 · 0.00% win
Stage 50 · progression72,450 · 0.00% win
Stage 60 · progression59,004 · 0.00% win
Stage 70 · progression52,990 · 0.00% win
Stage 80 · progression48,882 · 0.00% win
Stage 90 · progression45,419 · 0.00% win
Stage 100 · progression38,501 · 0.00% win
Stage 110 · progression32,841 · 0.00% win
Stage 120 · progression31,837 · 0.00% win
Stage 130 · progression30,532 · 100.0% win
Stage 140 · progression25,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:5374no change
14 Aug 2026, 19:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.