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Travel to the Sanctuary 🚉 [Beta]

Travel to the Sanctuary 🚉 [Beta]

A Roblox experience owned by The trip Studios.

SurvivalENsurvivalzombietrain

Description (written by the developer; not a statement by this register)

Travel to the Sanctuary - Version 1.0 Released! Survive the desert, uncover dark secrets, and escape the zombie infection by reaching the 40K safe zone. F: Store Item In the Sack (while holding the sack) V: Unlock mouse cursor Shift: Sprint M1 (Left Click) + Look at Object: Move Item R: Move Item Left / Right T: Move Item Up / Down Z: Weld Item (Item must touch the train) X: Unweld Item (Look at welded item touching the train) Q / Backspace: Drop Tool

Last updated by the developer 5 Jul 2026, 09:38 UTC.

0
playing (measured 15 Aug 2026, 06:36 UTC)
606
lifetime visits
100%
liked (16 👍 / 0 👎)
13
favourites (21.5 per 1k visits)
22 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Slot 3
199 R$
Extra Slot 2
99 R$
+5 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · welcome43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked20 October 2026 — 100 % liked20 August 202620 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 11:24100no change
20 Aug 2026, 19:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.