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[πŸ›οΈ] Build a Hotel

[πŸ›οΈ] Build a Hotel

A Roblox experience owned by Interstellar Games..

TycoonENhotel managementbuildingdecorating

Description (written by the developer; not a statement by this register)

πŸ›ŽοΈ Welcome to Grow a Hotel! Build your own hotel, decorate awesome rooms, and become a top-rated hotel manager! 🏨✨ πŸ—οΈ Build Your Dream Hotel Stack new floors, unlock cool room types, and design each one with stylish furniture! 🎨πŸͺ‘ πŸ§β€β™‚οΈ Host Fun Guests Watch guests arrive and enjoy your creations! The happier they are, the more rewards you’ll earn! πŸ’°πŸŽ‰ 🌟 Decorate & Upgrade Place beds, couches, TVs, and more to make each room amazing. Rare furniture gives extra bonuses! πŸ›οΈπŸ“Ί πŸ“ˆ Level Up Your Rank Earn XP, unlock new features, and rise through the ranks β€” from beginner to hotel legend! πŸ§ πŸ† πŸ”„ New Content Often We’re always adding new rooms, items, and surprises. Stay tuned for updates! πŸ§³πŸ†•

Last updated by the developer 25 Jun 2026, 17:39 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
47,863
lifetime visits
74%
liked (64 πŸ‘ / 23 πŸ‘Ž)
2,275
favourites (47.5 per 1k visits)
22 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rarity Increase
499 R$
x2 Evolution Boost
399 R$
Attraction Boost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Stack A Hotel Β· welcome38,702 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.