Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Every Second You Get +1 Kite

Every Second You Get +1 Kite

A Roblox experience owned by BounceBlitz Squad.

TycoonENincrementaltower climbidle

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Kite Climb the Tower, Gain Wins! Roblox Premium Benefits: x1.5 Kite and Daily Premium Rewards! Join "BounceBlitz Squad" to unlock the daily group rewards & benefits! https://www.roblox.com/communities/36016842/BounceBlitz-Squad Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall.

Last updated by the developer 27 Feb 2026, 17:00 UTC.

0
playing (measured 17 Aug 2026, 22:37 UTC)
26,705
lifetime visits
50%
liked (3 👍 / 3 👎)
17
favourites (0.6 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Octuple Eggs!
328 R$
X2 Speed!
229 R$
x2 Kites!
198 R$
X2 Wins!
148 R$
Fast Hatch!
145 R$
Triple Eggs!
128 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome20,624 · 0.00% win
Rainbow Tower · other12,374 · 0.00% win
Candy Tower · other5,195 · 0.00% win
Volcano Tower · progression2,752 · 0.00% win
Jungle Tower · progression1,142 · 0.00% win
Free Pet · collection411 · 0.00% win
Ocean Tower · other283 · 0.00% win
Void Tower · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506758.517 August 2026 — 60 % liked26 September 2026 — 67 % liked6 October 2026 — 50 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 22:4550-17
26 Sept 2026, 22:4567+7
17 Aug 2026, 22:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.