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[UPD]  ESCAPE KUROMI'S PRISON CELL!

[UPD] ESCAPE KUROMI'S PRISON CELL!

A Roblox experience owned by Gamer Robot Incx.

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Description (written by the developer; not a statement by this register)

ESCAPE KUROMI'S PRISON CELL [ EASY MODE ONLY] If you enjoy the game please leave a like and favorite Thanks :DD Maps: Stitch, Jake, Rick, Morty, Shadow, Milk, Cookie, Zombie Barry, Wizard Barry, Mutant Zombie, Zombie, Herobrine, Indigo Park, Red Larva, Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Baby, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy, Grimace, Grimace shake, FNAF

Last updated by the developer 3 Oct 2025, 00:16 UTC.

0
playing (measured 15 Aug 2026, 04:45 UTC)
5,918
lifetime visits
80%
liked (4 👍 / 1 👎)
957
favourites (161.7 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD admin
799 R$
God Mode
499 R$
Telekinesis
450 R$
Magic Carpet
350 R$
VIP
350 R$
God Blaster
300 R$
Jetpack
199 R$
RPG
150 R$
Taser
100 R$
Lazergun
100 R$
Gravity Cola
80 R$
Speed Cola
80 R$
Speed coil
80 R$
Sword
60 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,518 · 0.00% win
You've Finished Easy Mode! · progression124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.