Downfall
A Roblox experience owned by Drippidy Drip Drip Productions.
AdventureENroguelikeendless descentinspired by Minus Decendance
Description (written by the developer; not a statement by this register)
Get as deep as you can until you ultimately end your run one way or another. Game is new. Expect bugs. Have any game suggestions or bug reports? Join the group to let us know! Any form of exploiting is taken seriously and will result in a ban. Inspired by Minus Decendance by luckily_dragon
Last updated by the developer 8 May 2026, 21:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 12:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 10:16 | 80 | +1 |
| 18 Aug 2026, 10:06 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.