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Downfall

Downfall

A Roblox experience owned by Drippidy Drip Drip Productions.

AdventureENroguelikeendless descentinspired by Minus Decendance

Description (written by the developer; not a statement by this register)

Get as deep as you can until you ultimately end your run one way or another. Game is new. Expect bugs. Have any game suggestions or bug reports? Join the group to let us know! Any form of exploiting is taken seriously and will result in a ban. Inspired by Minus Decendance by luckily_dragon

Last updated by the developer 8 May 2026, 21:12 UTC.

0
playing (measured 12 Aug 2026, 12:32 UTC)
3,035
lifetime visits
80%
liked (24 👍 / 6 👎)
22
favourites (7.2 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EDT
50 R$
2x Vote
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,013 · 0.00% win
Beginning · welcome361 · 0.00% win
Gift of Genesis · other86 · 0.00% win
Descender I · progression61 · 0.00% win
Trickery · collection37 · 0.00% win
Charming I · collection32 · 0.00% win
Descender II · progression30 · 0.00% win
The Fog is Coming · progression25 · 0.00% win
Power Saver · progression25 · 0.00% win
Bottomless · secret25 · 0.00% win
Spooky Scary Time · progression24 · 0.00% win
Team Player · social20 · 0.00% win
Descender III · progression11 · 0.00% win
Journalist · collection7 · 0.00% win
Piercing Death · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.518 August 2026 — 79 % liked28 August 2026 — 80 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:1680+1
18 Aug 2026, 10:0679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.