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[🎒] Build a Theme Park

[🎒] Build a Theme Park

A Roblox experience owned by PurpleWorks.

TycoonENtycoonbuildingidle

Build a Theme Park is a tycoon experience created on May 23, 2025. The game has accumulated 3,172,120 lifetime visits and 171,226 favorites. It currently has 1 player online. The experience holds a 94% like percentage. Players design rides and build shops to earn coins.

Description (written by the developer; not a statement by this register)

🎒 Welcome to Build a Theme Park! 🎒 Are you ready to design the ultimate Theme Park? Create new & exciting rides, build shops & restaurants for your visitors, and make your theme park the ultimate destination! Better rides means more coins, and you can let your friends visit too! [How to Build Rides] β€’ Purchase a Ride from the store β€’ Equip the ride you’re going to build β€’ Place your ride and watch it grow! ⏰ Your rides continue building while you are offline! ✨ βŒ› For the most coins, stay in game while you earn! ⭐

Last updated by the developer 30 Jun 2026, 12:35 UTC.

1
playing (measured 10 Aug 2026, 16:35 UTC)
3,172,120
lifetime visits
94%
liked (11,379 πŸ‘ / 762 πŸ‘Ž)
171,224
favourites (54.0 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

πŸ‘‹ Β· welcome2,100,936 Β· 100.0% win
Build Β· other2,100,887 Β· 100.0% win
Park Β· other2,100,783 Β· 100.0% win
Theme Β· other2,100,760 Β· 100.0% win
πŸ‘‹ Β· welcome2,100,755 Β· 100.0% win
A Β· other2,091,615 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.