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[🎢] Build a Theme Park

[🎢] Build a Theme Park

A Roblox experience owned by PurpleWorks.

TycoonENtycoonbuildingidle

Build a Theme Park is a tycoon experience created on May 23, 2025. The game has accumulated 3,172,120 lifetime visits and 171,226 favorites. It currently has 1 player online. The experience holds a 94% like percentage. Players design rides and build shops to earn coins.

Description (written by the developer; not a statement by this register)

🎢 Welcome to Build a Theme Park! 🎢 Are you ready to design the ultimate Theme Park? Create new & exciting rides, build shops & restaurants for your visitors, and make your theme park the ultimate destination! Better rides means more coins, and you can let your friends visit too! [How to Build Rides] • Purchase a Ride from the store • Equip the ride you’re going to build • Place your ride and watch it grow! ⏰ Your rides continue building while you are offline! ✨ ⌛ For the most coins, stay in game while you earn! ⭐

Last updated by the developer 30 Jun 2026, 12:35 UTC.

1
playing (measured 10 Aug 2026, 16:35 UTC)
3,172,120
lifetime visits
94%
liked (11,378 👍 / 762 👎)
171,198
favourites (54.0 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

👋 · welcome2,101,000 · 100.0% win
Build · other2,100,951 · 100.0% win
Park · other2,100,847 · 100.0% win
Theme · other2,100,824 · 100.0% win
👋 · welcome2,100,819 · 100.0% win
A · other2,091,679 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2394no change
14 Aug 2026, 05:2194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.