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Dota 2 Tycoon [🎄]

Dota 2 Tycoon [🎄]

A Roblox experience owned by SDP Studio.

TycoonENDota 2TycoonMOBA

Description (written by the developer; not a statement by this register)

HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! HALTED! [ UPDATE 0.1.3 ] [ Event ❄️ ] • Storm occurs every 25 minutes with snowflakes falling to the ground. Search small snowflakes spots or fight for huge one at center. Each kill will reduce the time to the storm by one minute. • Added new Winter Skins for Pugna, Juggernaut, ShadowFiend and Pudge. • Added new Winter Music. • Added event shop. [ Balance ] • C Pudge hitbox -> X1.5 • V Pudge hitbox -> X1.5 • V Pudge Enemy Stun After Skill 0.5 -> 0.8 • Z Pudge Cooldown 35 -> 28 • V Juggernaut Damage Per Hit 8 -> 6 • V Juggernaut Cooldown 125 -> 105 • C Juggernaut Damage Per Hit 8 -> 5 • C Juggernaut Cooldown 75 -> 65 [ New ] • Added skin system. Dota2 Tycoon. Dota 2 Tycoon Dota2 Dota 2

Last updated by the developer 28 Jul 2026, 11:15 UTC.

0
playing (measured 27 Aug 2026, 17:30 UTC)
321,476
lifetime visits
52%
liked (470 👍 / 435 👎)
1,798
favourites (5.6 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5000$R
5,000 R$
1B$
3,000 R$
100M$
2,000 R$
10M$
1,245 R$
1000$R
1,000 R$
Autocollect
800 R$
1M$
660 R$
500$R
500 R$
X2 HP Shield
250 R$
100000$
135 R$
100$R
100 R$
50$R
50 R$
Donate Dropper
50 R$
1000$
20 R$
10$R
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winter Event 2025 · other12,031 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5227 August 2026 — 52 % liked6 September 2026 — 52 % liked26 September 2026 — 52 % liked6 October 2026 — 52 % liked27 August 20266 October 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:3352no change
26 Sept 2026, 17:3252no change
6 Sept 2026, 17:3252no change
27 Aug 2026, 17:3152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.