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[👑RELEASE] Anime Mayhem

[👑RELEASE] Anime Mayhem

A Roblox experience owned by Moonpunch Games.

Fighting & PvPENanimefightingclasses

Description (written by the developer; not a statement by this register)

🍅 Welcome to Anime Mayhem! A game where you have to kick to beat your enemies.. but with anime abilities! Have fun with many different classes and skills! We're constantly updating the game with new classes / features! Like and favorite the game for more upcoming updates NEW CONTENT: Release! 30 abilities currently in the game. Shutdown = Update / Important bug fixes Version: v1.0

Last updated by the developer 28 Mar 2026, 01:28 UTC.

0
playing (measured 12 Aug 2026, 09:37 UTC)
6,263
lifetime visits
68%
liked (27 👍 / 13 👎)
60
favourites (9.6 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Divinity [Class]
499 R$
2X POINTS
199 R$
Emotes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · welcome35 · 0.00% win
Deep Sky · progression2 · 0.00% win
Infinity · progression2 · 0.00% win
Infection. · other1 · 0.00% win
Behold The Wizard! · collection1 · 0.00% win
Donor · other1 · 0.00% win
Spirit Order · collection1 · 0.00% win
Winner · other0 · 0.00% win
50 · other0 · 0.00% win
On the heights · other0 · 0.00% win
The best baller · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.