Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Chained Hide And Seek

Chained Hide And Seek

A Roblox experience owned by Op Hiding Games.

Social & hangoutENhide and seeksocial deductionmultiplayer

Chained Hide And Seek is a social-hangout experience created on 2025-05-23. The game has accumulated 2,097,464 lifetime visits and 139,986 favorites. It maintains an 88% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Chained Seek is a mix of hide & seek and chains! 🫣 HIDERS: Chain with ohers players to avoid getting spotted! 👁️ SEEKERS: Find the HIDDEN players and eliminate them to win the game! ⭐ LIKE AND JOIN THE GROUP FOR UPDATES!

Last updated by the developer 31 Jan 2026, 23:50 UTC.

0
playing (measured 10 Aug 2026, 21:52 UTC)
2,097,464
lifetime visits
88%
liked (4,393 👍 / 586 👎)
139,963
favourites (66.7 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Damage
299 R$
VIP
299 R$
x2 Coins
199 R$
More Health
149 R$
x2 Votes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,584,218 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5288no change
14 Aug 2026, 09:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.