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Survive the Mines

Survive the Mines

A Roblox experience owned by Watch Your Step Studios.

ObbyENminefieldtrollsurvival

Survive the Mines is an obby experience created on 2025-05-23. It has accumulated 45,401,879 lifetime visits and 65,291 favorites. Currently, 157 users are playing. The experience holds an 88% like percentage.

Description (written by the developer; not a statement by this register)

Can you survive the minefield? 💣 Troll your friends and explode mines near them! 😂 Play it safe, or go fast and fly across the minefield! 💥 Get to the end and troll everyone in the server! 😈

Last updated by the developer 25 Apr 2026, 03:12 UTC.

83
playing (measured 22 Aug 2026, 06:50 UTC)
45,609,558
lifetime visits
88%
liked (155,735 👍 / 20,891 👎)
65,990
favourites (1.4 per 1k visits)
23 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8327718010 August 2026 — 121 players21 August 2026 — 260 players21 August 2026 — 260 players21 August 2026 — 272 players21 August 2026 — 277 players22 August 2026 — 203 players22 August 2026 — 257 players22 August 2026 — 213 players22 August 2026 — 217 players22 August 2026 — 142 players22 August 2026 — 128 players22 August 2026 — 83 players10 August 202622 August 2026
12 measurements spanning 12 days, net -38. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–306 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5083-45
22 Aug 2026, 05:50128-14
22 Aug 2026, 04:50142-75
22 Aug 2026, 03:50217+4
22 Aug 2026, 02:50213-44
22 Aug 2026, 01:50257+54
22 Aug 2026, 00:50203-74
21 Aug 2026, 23:50277+5
21 Aug 2026, 22:50272+12
21 Aug 2026, 21:50260no change
21 Aug 2026, 20:54260+139
10 Aug 2026, 14:23121first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Activated 10 Bombs · progression15,001,981 · 98.1% win
Canon Ball! · other10,461,807 · 81.2% win
Win · other8,776,528 · 44.7% win
Play 10 minutes! · other5,956,437 · 38.1% win
Activated 50 Bombs · progression2,047,035 · 16.5% win
Likes and joined the group! · social1,973,535 · 16.4% win
Activated 100 Bombs · progression93,034 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked22 August 2026 — 88 % liked23 August 2026 — 88 % liked21 August 202623 August 2026
12 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3088no change
22 Aug 2026, 06:5088no change
22 Aug 2026, 05:5088no change
22 Aug 2026, 04:5088no change
22 Aug 2026, 03:5088no change
22 Aug 2026, 02:5088no change
22 Aug 2026, 01:5088no change
22 Aug 2026, 00:5088no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.