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Italian Brainrot 3D Roleplay

Italian Brainrot 3D Roleplay

A Roblox experience owned by Hugs Simulator.

Italian Brainrot 3D Roleplay is a Roblox experience created on 2025-05-23. It records 5,890,413 lifetime visits and 49,211 favorites. The current player count is 0, with a 43% like percentage. The genre field is null. The description indicates a 3D roleplay setting with avatar customization and exploration features.

Description (written by the developer; not a statement by this register)

Italian Brainrot 3D Roleplay - Jump into a vibrant 3D Italian town with all your favorite Brainrot pals! 🏛️💕 - Mix and match outfits, colors, and accessories to make your avatar stand out 🎨👑 - Explore hidden nooks and secret spots in our open-world roleplay map 🗺️🔍 ⚠️ This is a friendly, non-dating experience, no personal info exchange or romantic interaction. Keep it PG and respectful.

Last updated by the developer 29 Jul 2025, 18:20 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
5,890,413
lifetime visits
43%
liked (99 👍 / 133 👎)
49,212
favourites (8.4 per 1k visits)
23 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push People
99 R$
Invisible Potion
49 R$
Strange Potion
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,560,926 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.