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The Battle of Reach: Military Roleplay

The Battle of Reach: Military Roleplay

A Roblox experience owned by United Nations Ѕpace Command.

RoleplayENHaloMilitary RoleplaySci-Fi

Description (written by the developer; not a statement by this register)

🌌 The Siege of New Alexandria ⚔️ “In the shadow of glassed worlds, one city refuses to fall.” The year is 2552. New Alexandria is humanity’s last bastion on Reach, under siege by alien forces. The streets burn, glassing beams brightening up the skyline, and every choice could mean survival—or death. 🎖️ UNSC: Step into the boots of Soldiers, Marines, ODSTs, or Spartans. Patrol, defend objectives, and strike enemy positions. Rank up, earn medals, and hold the line. 👾 Covenant: Wield alien technology and deadly precision. Launch ruthless assaults and turn every street and orbital station into a battlefield of domination. 💬 Experience a true Halo battlefield. Squad up, rise through ranks, customize your loadout, and take part in dynamic, large-scale conflicts. Every choice, every mission, every firefight matters. ⚠️ Disclaimer: Fan-made Halo game. Not affiliated with Microsoft, Bungie, or 343 Industries. All assets are original or recreated for non-commercial use.

Last updated by the developer 6 Aug 2026, 23:59 UTC.

0
playing (measured 10 Aug 2026, 23:37 UTC)
42,590
lifetime visits
60%
liked (184 👍 / 121 👎)
1,240
favourites (29.1 per 1k visits)
24 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Reach · welcome27,369 · 100.0% win
Revenge · other6 · 0.00% win
Double Kill · other5 · 0.00% win
Killing Spree · other4 · 0.00% win
Triple Kill · other0 · 0.00% win
Overkill · other0 · 0.00% win
Killtrocity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.