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Sacrificer X [Pre-Alpha]

Sacrificer X [Pre-Alpha]

A Roblox experience owned by X Core Studios.

OtherENpre-alphaunfinishedlow engagement

Description (written by the developer; not a statement by this register)

Game is not finished do not expect full game quality.

Last updated by the developer 14 May 2026, 01:17 UTC.

0
playing (measured 12 Aug 2026, 04:00 UTC)
444
lifetime visits
100%
liked (15 👍 / 0 👎)
13
favourites (29.3 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Complete: Nightmarish
399 R$
Auto-Complete: Terrifying
299 R$
Auto-Complete: Disturbing
199 R$
Auto-Complete: Unsettling
149 R$
Auto-Complete: Uneasy
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome230 · 0.00% win
Uneasy Fragment III · other0 · 0.00% win
Uneasy Fragment II · collection0 · 0.00% win
Unsettling Fragment I · collection0 · 0.00% win
Unsettling Fragment III · collection0 · 0.00% win
Terrifying Fragment I · collection0 · 0.00% win
Terrifying Fragment II · collection0 · 0.00% win
Disturbing Fragment II · other0 · 0.00% win
Uneasy Fragment I · other0 · 0.00% win
Terrifying Fragment III · collection0 · 0.00% win
Unsettling Fragment II · collection0 · 0.00% win
Disturbing Fragment III · collection0 · 0.00% win
Disturbing Fragment I · collection0 · 0.00% win
Nightmarish Fragment III · other0 · 0.00% win
Nightmarish Fragment II · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.