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[TESTING] Project: Lock Off

[TESTING] Project: Lock Off

A Roblox experience owned by Project Shadow Monkeys.

Fighting & PvPENcombattestingmechanics

Description (written by the developer; not a statement by this register)

M1(On ball) - Kick 1 - First Move 2 - Second Move E - Tackle

Last updated by the developer 9 Aug 2026, 01:25 UTC.

0
playing (measured 17 Aug 2026, 11:34 UTC)
1,580
lifetime visits
88%
liked (14 👍 / 2 👎)
20
favourites (12.7 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

wave
3,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

878887.519 August 2026 — 87 % liked18 September 2026 — 88 % liked19 August 202618 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Sept 2026, 06:3088+1
19 Aug 2026, 05:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.