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[FIXED] Survive 99 days in the forest

[FIXED] Survive 99 days in the forest

A Roblox experience owned by NubE's Studio.

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[FIXED] Survive 99 days in the forest is a survival experience created on 2025-05-24. It has accumulated 12,011,566 lifetime visits and 1,688,695 favorites. The game holds a 43% like percentage. Currently, zero users are playing. The experience is developed by @TobiAccountTest and zurinsx.

Description (written by the developer; not a statement by this register)

Survive 99 Days with a Deer Try to stay alive in the forest while avoiding the deer. Explore, hide, and make it through all 99 days. Group: https://www.roblox.com/communities/35282668/NubEs-Studio#!/about Developed by: @TobiAccountTest & zurinsx Credits: Inspired by 99 Nights in the Forest

Last updated by the developer 3 Dec 2025, 13:27 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
12,011,566
lifetime visits
43%
liked (762 👍 / 992 👎)
1,688,669
favourites (140.6 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
Donation 6
100 R$
Night Vision
99 R$
Donation 5
50 R$
Tracker [SALE]
49 R$
Lantern
39 R$
Watch Timer
39 R$
Compass
39 R$
Donation 4
30 R$
Better Flashlight [SALE]
29 R$
Donation 3
20 R$
Sprint +5 [SALE]
19 R$
Donation 2
10 R$
Donation 1
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Survive 99 Days in the Forest · welcome7,237,415 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4313 August 2026 — 43 % liked2 September 2026 — 43 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0743no change
13 Aug 2026, 19:0543first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.