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[UPD] Fight in a Streamer University🎓

[UPD] Fight in a Streamer University🎓

A Roblox experience owned by ColdWorld Visuals.

Fighting & PvPENStreamer CultureSchool Setting1v1 Combat

[UPD] Fight in a Streamer University🎓 is a fighting-pvp experience created on 2025-05-24. It has recorded 12,169,869 lifetime visits and 34,146 favorites. Currently, 3,263 users are playing. The experience holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

🎓 Welcome to Streamer University! 🎓 A chaotic, action-packed fighting game set in a wild school inspired by your favorite streamer vibes. Whether you’re here to squad up, chill, or throw hands, Streamer University brings non-stop hype and drama to the hallways. 🤝 Link up with friends, start rivalries, and rise through the social ranks in epic 1v1 showdowns, crew battles, or all-out cafeteria brawls! Who will be the Number 1 Streamer? 🎮 Basic Controls: PC: 🖱️ Left Mouse – Attack 🫳 G – Grab 👟 F – Stomp 🌟 R - Special Ability 🔀 W A S D – Move 🎯 W A S D + Space – Weave/Dodge Console: 🔨 RT/R2 – Attack 🤜 B/Circle – Grab 👞 X/Square – Stomp 🔄 Left Analog + LT/L2 – Weave/Dodge 🌟 Triangle/Y – Special Ability ⭐️ Like and favourite Fight in a Streamer Univeristy to support us and unlock more awesome updates! Your love keeps the fun alive! 🎮💖 Tags: Streamer, Streamer University, School, High School, Fighting,, Hangout, Roleplay, Battlegrounds, Socialize, RP,

Last updated by the developer 26 Oct 2026, 06:25 UTC.

313
playing (measured 26 Oct 2026, 06:50 UTC)
12,465,305
lifetime visits
81%
liked (20,890 👍 / 5,057 👎)
34,146
favourites (2.7 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1953,8482,021.53135 October 202626 October 2026
500 measurements spanning 21 days, net -357. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 06:50313-111
26 Oct 2026, 05:50424-87
26 Oct 2026, 04:50511-113
26 Oct 2026, 03:50624-187
26 Oct 2026, 02:50811-220
26 Oct 2026, 01:501,031-162
26 Oct 2026, 00:501,193-1,517
25 Oct 2026, 23:502,710+411
25 Oct 2026, 22:502,299+268
25 Oct 2026, 21:502,031+100
25 Oct 2026, 20:501,931+122
25 Oct 2026, 19:501,809+279
25 Oct 2026, 18:501,530+250
25 Oct 2026, 17:501,280+28
25 Oct 2026, 16:501,252+161
25 Oct 2026, 15:501,091+45
25 Oct 2026, 14:501,046+84
25 Oct 2026, 13:50962+118
25 Oct 2026, 12:50844+155
25 Oct 2026, 11:50689first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8 FEET
5,000 R$
Headless Horseman Bundle
1,500 R$
Body Cam [X6 SUBS]
899 R$
Solo Levelling Bundle
800 R$
Gojo Bundle
799 R$
Human Flame Bundle
799 R$
x2 Knockout luck
599 R$
VIP
500 R$
Goku Bundle
400 R$
Demon Time
399 R$
X2 Special
280 R$
X2 Health Back on Kills
220 R$
x2 Cash
200 R$
x2 Subs
199 R$
x2 EXP
160 R$
Boondocks Style
160 R$
Custom Kill Sound
149 R$
Colorful Aura
120 R$
Starter Pack
99 R$
Auto Buy Weapon
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CHOSEN ONE · other160,425 · 7.1% win
You met the Owner!! · other10,427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8088848114 August 202626 October 2026
1556 measurements spanning 73 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1556
Measured (UTC)% likedChange
26 Oct 2026, 06:5081no change
26 Oct 2026, 05:5081no change
26 Oct 2026, 04:5081no change
26 Oct 2026, 03:5081+1
26 Oct 2026, 02:5080no change
26 Oct 2026, 01:5080no change
26 Oct 2026, 00:5080no change
25 Oct 2026, 23:5080no change
25 Oct 2026, 22:5080no change
25 Oct 2026, 21:5080no change
25 Oct 2026, 20:5080no change
25 Oct 2026, 19:5080no change
25 Oct 2026, 18:5080no change
25 Oct 2026, 17:5080no change
25 Oct 2026, 16:5080no change
25 Oct 2026, 15:5080no change
25 Oct 2026, 14:5080no change
25 Oct 2026, 13:5080no change
25 Oct 2026, 12:5080no change
25 Oct 2026, 11:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.