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[UPD] Fight in a Streamer University🎓

[UPD] Fight in a Streamer University🎓

A Roblox experience owned by ColdWorld Visuals.

Fighting & PvPENStreamer CultureSchool Setting1v1 Combat

[UPD] Fight in a Streamer University🎓 is a fighting-pvp experience created on 2025-05-24. It currently has 579 players online. The game has accumulated 4,587,879 lifetime visits. It holds an 88% like percentage and has 17,497 favorites.

Description (written by the developer; not a statement by this register)

🎓 Welcome to Streamer University! 🎓 A chaotic, action-packed fighting game set in a wild school inspired by your favorite streamer vibes. Whether you’re here to squad up, chill, or throw hands, Streamer University brings non-stop hype and drama to the hallways. 🤝 Link up with friends, start rivalries, and rise through the social ranks in epic 1v1 showdowns, crew battles, or all-out cafeteria brawls! Who will be the Number 1 Streamer? 🎮 Basic Controls: PC: 🖱️ Left Mouse – Attack 🫳 G – Grab 👟 F – Stomp 🌟 R - Special Ability 🔀 W A S D – Move 🎯 W A S D + Space – Weave/Dodge Console: 🔨 RT/R2 – Attack 🤜 B/Circle – Grab 👞 X/Square – Stomp 🔄 Left Analog + LT/L2 – Weave/Dodge 🌟 Triangle/Y – Special Ability ⭐️ Like and favourite Fight in a Streamer Univeristy to support us and unlock more awesome updates! Your love keeps the fun alive! 🎮💖 Tags: Streamer, Streamer University, School, High School, Fighting,, Hangout, Roleplay, Battlegrounds, Socialize, RP,

Last updated by the developer 2 Sept 2026, 10:31 UTC.

647
playing (measured 2 Sept 2026, 15:50 UTC)
5,678,817
lifetime visits
86%
liked (15,777 👍 / 2,628 👎)
19,523
favourites (3.4 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1691,540854.564710 August 20262 September 2026
285 measurements spanning 23 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 285
Measured (UTC)PlayersChange
2 Sept 2026, 15:50647+2
2 Sept 2026, 14:50645+36
2 Sept 2026, 13:50609-9
2 Sept 2026, 12:50618+45
2 Sept 2026, 11:50573+24
2 Sept 2026, 10:50549+160
2 Sept 2026, 09:50389-19
2 Sept 2026, 08:50408+28
2 Sept 2026, 07:50380-36
2 Sept 2026, 06:50416-86
2 Sept 2026, 05:50502-114
2 Sept 2026, 04:50616-134
2 Sept 2026, 03:50750-23
2 Sept 2026, 02:50773-200
2 Sept 2026, 01:50973-202
2 Sept 2026, 00:501,175-168
1 Sept 2026, 23:501,343+151
1 Sept 2026, 22:501,192+141
1 Sept 2026, 21:501,051-45
1 Sept 2026, 20:501,096first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8 FEET
5,000 R$
Solo Levelling Bundle
800 R$
Gojo Bundle
799 R$
x2 Knockout luck
599 R$
VIP
500 R$
Goku Bundle
400 R$
Demon Time
399 R$
X2 Special
280 R$
X2 Health Back on Kills
220 R$
x2 Cash
200 R$
x2 Bounty
200 R$
x2 Subs
199 R$
Boondocks Style
160 R$
x2 EXP
160 R$
Colorful Aura
120 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CHOSEN ONE · other41,657 · 7.0% win
You met the Owner!! · other3,436 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86888714 August 20262 September 2026
286 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 286
Measured (UTC)% likedChange
2 Sept 2026, 15:5086no change
2 Sept 2026, 14:5086no change
2 Sept 2026, 13:5086no change
2 Sept 2026, 12:5086no change
2 Sept 2026, 11:5086no change
2 Sept 2026, 10:5086no change
2 Sept 2026, 09:5086no change
2 Sept 2026, 08:5086no change
2 Sept 2026, 07:5086no change
2 Sept 2026, 06:5086no change
2 Sept 2026, 05:5086no change
2 Sept 2026, 04:5086no change
2 Sept 2026, 03:5086no change
2 Sept 2026, 02:5086no change
2 Sept 2026, 01:5086no change
2 Sept 2026, 00:5086no change
1 Sept 2026, 23:5086no change
1 Sept 2026, 22:5086no change
1 Sept 2026, 21:5086no change
1 Sept 2026, 20:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.