[UPD] Fight in a Streamer University🎓
A Roblox experience owned by ColdWorld Visuals.
Fighting & PvPENStreamer CultureSchool Setting1v1 Combat
[UPD] Fight in a Streamer University🎓 is a fighting-pvp experience created on 2025-05-24. It has recorded 12,169,869 lifetime visits and 34,146 favorites. Currently, 3,263 users are playing. The experience holds an 80% like percentage.
Description (written by the developer; not a statement by this register)
🎓 Welcome to Streamer University! 🎓 A chaotic, action-packed fighting game set in a wild school inspired by your favorite streamer vibes. Whether you’re here to squad up, chill, or throw hands, Streamer University brings non-stop hype and drama to the hallways. 🤝 Link up with friends, start rivalries, and rise through the social ranks in epic 1v1 showdowns, crew battles, or all-out cafeteria brawls! Who will be the Number 1 Streamer? 🎮 Basic Controls: PC: 🖱️ Left Mouse – Attack 🫳 G – Grab 👟 F – Stomp 🌟 R - Special Ability 🔀 W A S D – Move 🎯 W A S D + Space – Weave/Dodge Console: 🔨 RT/R2 – Attack 🤜 B/Circle – Grab 👞 X/Square – Stomp 🔄 Left Analog + LT/L2 – Weave/Dodge 🌟 Triangle/Y – Special Ability ⭐️ Like and favourite Fight in a Streamer Univeristy to support us and unlock more awesome updates! Your love keeps the fun alive! 🎮💖 Tags: Streamer, Streamer University, School, High School, Fighting,, Hangout, Roleplay, Battlegrounds, Socialize, RP,
Last updated by the developer 26 Oct 2026, 06:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 06:50 | 313 | -111 |
| 26 Oct 2026, 05:50 | 424 | -87 |
| 26 Oct 2026, 04:50 | 511 | -113 |
| 26 Oct 2026, 03:50 | 624 | -187 |
| 26 Oct 2026, 02:50 | 811 | -220 |
| 26 Oct 2026, 01:50 | 1,031 | -162 |
| 26 Oct 2026, 00:50 | 1,193 | -1,517 |
| 25 Oct 2026, 23:50 | 2,710 | +411 |
| 25 Oct 2026, 22:50 | 2,299 | +268 |
| 25 Oct 2026, 21:50 | 2,031 | +100 |
| 25 Oct 2026, 20:50 | 1,931 | +122 |
| 25 Oct 2026, 19:50 | 1,809 | +279 |
| 25 Oct 2026, 18:50 | 1,530 | +250 |
| 25 Oct 2026, 17:50 | 1,280 | +28 |
| 25 Oct 2026, 16:50 | 1,252 | +161 |
| 25 Oct 2026, 15:50 | 1,091 | +45 |
| 25 Oct 2026, 14:50 | 1,046 | +84 |
| 25 Oct 2026, 13:50 | 962 | +118 |
| 25 Oct 2026, 12:50 | 844 | +155 |
| 25 Oct 2026, 11:50 | 689 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 06:50 | 81 | no change |
| 26 Oct 2026, 05:50 | 81 | no change |
| 26 Oct 2026, 04:50 | 81 | no change |
| 26 Oct 2026, 03:50 | 81 | +1 |
| 26 Oct 2026, 02:50 | 80 | no change |
| 26 Oct 2026, 01:50 | 80 | no change |
| 26 Oct 2026, 00:50 | 80 | no change |
| 25 Oct 2026, 23:50 | 80 | no change |
| 25 Oct 2026, 22:50 | 80 | no change |
| 25 Oct 2026, 21:50 | 80 | no change |
| 25 Oct 2026, 20:50 | 80 | no change |
| 25 Oct 2026, 19:50 | 80 | no change |
| 25 Oct 2026, 18:50 | 80 | no change |
| 25 Oct 2026, 17:50 | 80 | no change |
| 25 Oct 2026, 16:50 | 80 | no change |
| 25 Oct 2026, 15:50 | 80 | no change |
| 25 Oct 2026, 14:50 | 80 | no change |
| 25 Oct 2026, 13:50 | 80 | no change |
| 25 Oct 2026, 12:50 | 80 | no change |
| 25 Oct 2026, 11:50 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.