a dusty trip but bad [UPDATE]
A Roblox experience owned by Lightning's Games.
RacingENdrivingvehicle combatdesert survival
a dusty trip but bad [UPDATE] is a racing experience created on May 24, 2025. It has accumulated 4,689,030 lifetime visits and 24,668 favorites. The title holds a 70% like percentage. Current player count is zero. Updates include new vehicles and fixes released between December 2025 and February 2026.
Description (written by the developer; not a statement by this register)
December 14, 2025: 3 NEW GUNS + LIMO CAR + VELARE FIX [CHRISTMAS UPDATE PT. 1 + PT. 2] December 20, 2025: CHICKEN RAY GUN February 5, 2026: SUMMIT CAR 🚗Welcome to "a dusty trip but bad" where adventures never cease! Embark on an epic journey through vast desert landscapes, where the road stretches endlessly before you. 🏜️Immerse yourself in the desert scenery, with the hum of your engine as your only companion as you traverse the boundless expanses. Take the wheel of powerful vehicles, each designed to withstand the challenges of desert terrain. tags(ignore): dead rails, a dusty trip, a dusty trip but bad, dead sails, rails, dead rails modded, DRM, zombies, werewolf, nikola tesla, modded, grow a garden, free, robux, А4, easter, mr beast, mister beast, f2p, car, weapon, mutant, halloween
Last updated by the developer 24 Jul 2026, 08:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.