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Italian Brainrot IQ Test πŸ”Š

Italian Brainrot IQ Test πŸ”Š

A Roblox experience owned by Sju x Oski.

MinigamesENmeme cultureaudio quizbrainrot

Italian Brainrot IQ Test is a minigame created on 2025-05-24. It has recorded 4,387,695 lifetime visits and 278,740 favorites. The experience holds a 71% like percentage. Currently, zero users are playing. The description highlights meme-based audio challenges and Italian-themed content. Tags include brainrot and IQ test references.

Description (written by the developer; not a statement by this register)

Think you've got a big brain? Time to prove it! 🧠 In this chaotic IQ test, you'll hear a weird or funny sound – then choose the right picture from three options! Guess correctly to pass each level and unlock a surprise reward at the end! 🎁 The game is full of memes, Italian madness, and brain-melting fun. Play smart... or just troll around! πŸ˜œπŸ• Tags: tung sahur, tralaero tralala, brainrot, italian, brr brr patapim, iq test

Last updated by the developer 22 Jul 2025, 10:58 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
4,387,695
lifetime visits
71%
liked (1,254 πŸ‘ / 503 πŸ‘Ž)
278,740
favourites (63.5 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Super Admin
1,999 R$
Admin
299 R$
Minigun
249 R$
Laser Gun
199 R$
Flying Carpet
199 R$
Sword
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome3,395,600 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 β€” 71 % liked3 September 2026 β€” 71 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4571no change
14 Aug 2026, 02:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.