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( New ) Mount Arjuno - Welirang

( New ) Mount Arjuno - Welirang

A Roblox experience owned by Three Nusantara Studio.

SimulatorENsimulationhikingindonesian geography

Mount Arjuno - Welirang is a simulator experience created on 2025-05-24. The game has accumulated 7,118,150 lifetime visits and 7,856 favorites. Currently, zero users are playing. The title holds a 73% like percentage. The description highlights trekking Mount Arjuna-Welirang in East Java, Indonesia, featuring dense pine forests and rocky ridges leading to the summit.

Description (written by the developer; not a statement by this register)

🌋 Mount Arjuna-Welirang Mount Arjuna-Welirang is a majestic twin-volcano complex located in East Java, Indonesia. Rising to an impressive 3,339 meters above sea level, Mount Arjuna is known for its rich mythology, serene forests, and challenging trails. Just beside it, Mount Welirang adds volcanic energy to the region with its active sulfur vents. In this game, you’ll experience the thrill of trekking through dense pine forests, crossing rocky ridges, and finally reaching the breathtaking summit—above the clouds—where you can hold the iconic summit plaque: "Puncak Arjuna 3.339 MDPL." 🌄 Key Features: Epic sunrise view over a sea of clouds Realistic hiking experience and terrain Local folklore and secrets to discover Sulfur mining trails on Mount Welirang Welcome to Mount Arjuna-Welirang, where adventure meets legend!

Last updated by the developer 5 Mar 2026, 09:06 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
7,118,150
lifetime visits
73%
liked (924 👍 / 347 👎)
7,854
favourites (1.1 per 1k visits)
24 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome4,649,625 · 100.0% win
SUMMIT · progression358,172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4873no change
13 Aug 2026, 22:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.