Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
tableflip

tableflip

A Roblox experience owned by nobbo Studios.

Fighting & PvPENfightingmultiplayerindie

Description (written by the developer; not a statement by this register)

a fighting game with tables that makes no sense! fight with your friends and uh have fun i guess. this game has no players so if u want to play u need to invite your friends game is mostly made by one person, expect bugs and long waiting periods between updates

Last updated by the developer 22 Aug 2026, 13:24 UTC.

0
playing (measured 23 Aug 2026, 13:05 UTC)
1,709
lifetime visits
93%
liked (13 👍 / 1 👎)
14
favourites (8.2 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome45 · 0.00% win
hidden in plain sight · secret13 · 0.00% win
AMERICA OHH YEAH BABY · collection12 · 0.00% win
face to face · other10 · 0.00% win
driver license!!!! · collection8 · 0.00% win
killing spree · progression7 · 0.00% win
happy birthday! · other7 · 0.00% win
Supporter · other6 · 0.00% win
[ THEY_BOND_TOGETHER_TO_CREATE_ANOTHER ] · secret6 · 0.00% win
Intercontinental Ballistic Table · other6 · 0.00% win
beyond the limit · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.