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🧨 TNT Miner!

🧨 TNT Miner!

A Roblox experience owned by Wolke Inc..

SimulatorENminingpet collectionexploration

Description (written by the developer; not a statement by this register)

🧨 Welcome to TNT Miner! 🧨 Throw TNT, blast blocks, and dig your way to the bottom! Each explosion brings you closer to treasure, upgrades, and new adventures. Can you reach the bottom before the mine resets? 🐾 Collect Powerful Pets – Hatch pets that boost your TNT power and help you mine faster. πŸ’₯ Upgrade Your TNT – Make it stronger, faster, and more explosive with every throw! ⛏️ Dig to the Bottom – Race against time to reach the bottom before the mine resets. 🌍 Explore New Worlds – Unlock different mines and exciting areas as you progress. πŸ† Compete with Friends – Who can blast the deepest and collect the most rewards? Get ready to mine, explode, and dominate! πŸ’£ Tags: Simulator, Fun, Pets, 2 Player, Explosion, Boom, Free, Rewards,

Last updated by the developer 11 Apr 2026, 17:38 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
9,863
lifetime visits
52%
liked (24 πŸ‘ / 22 πŸ‘Ž)
37
favourites (3.8 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
125 R$
2x Luck
100 R$
Triple Open
79 R$
Reduced Cooldown
49 R$
Auto Open
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,808 Β· 0.00% win
30 Minutes! Β· progression0 Β· 0.00% win
1 Hour Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.