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Mystqi Realms

Mystqi Realms

A Roblox experience owned by Project MQ:RU.

RacingENcultivationalphacombat

Description (written by the developer; not a statement by this register)

🌌 Mystqi Realms 🌌 Welcome to my little game, we're kind of in alpha right now :) You're welcome to test it out! Code: Delay 🔧 Controls: Sprint: CTRL Cultivate: C Breakthrough: B Combat Mode: F 📢 Stay Updated! Join our Community and Roblox Group to get notified about new updates and exclusive codes! 👍 Don’t forget to Like and Favorite the game to support future content!

Last updated by the developer 11 Dec 2025, 21:16 UTC.

0
playing (measured 18 Aug 2026, 15:08 UTC)
3,256
lifetime visits
85%
liked (35 👍 / 6 👎)
27
favourites (8.3 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Qi Realm · progression39 · 0.00% win
Core Realm · progression16 · 0.00% win
Ascension Realm · progression13 · 0.00% win
Heavenlyborn · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858886.518 August 2026 — 88 % liked28 August 2026 — 85 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 15:1585-3
18 Aug 2026, 15:1588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.