Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hover Rush

Hover Rush

A Roblox experience owned by Fonity Studios.

RacingENhoverboard racingskill-based obstaclescompetitive multiplayer

Description (written by the developer; not a statement by this register)

⚡ Welcome to Hover Rush — where speed, focus, and control make the champion. Race on high-tech hoverboards through dynamic obstacle courses, tight turns, and skill-based challenges that push your reflexes to the limit. 🔥 Unlock unique abilities and power-ups to match your playstyle. Boost, dash, drift, or shield your way through opponents. Customize your hoverboard with rare skins, trails, and VFX to stand out in every race. 🏆 Climb the leaderboard or chill with casual runs — your pace, your style. Master the tracks, outplay other riders, and prove you’re the fastest in the arena. Tags: hoverboard, racing, rush, speed, parkour race, obstacles, multiplayer, abilities, mobile, console, xbox, pc, timing, competitive, drift, boost

Last updated by the developer 7 Jan 2026, 17:25 UTC.

0
playing (measured 17 Aug 2026, 19:36 UTC)
1,025
lifetime visits
90%
liked (9 👍 / 1 👎)
7
favourites (6.8 per 1k visits)
24 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

901009519 August 2026 — 100 % liked19 October 2026 — 100 % liked29 October 2026 — 90 % liked19 August 202629 October 2026
3 measurements spanning 71 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 12:4690-10
19 Oct 2026, 07:34100no change
19 Aug 2026, 20:46100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.