Giant Inflatable Waterpark Playground
A Roblox experience owned by Frosted Brownie.
ObbyENobbybouncy castlemultiplayer
Giant Inflatable Waterpark Playground is an obby experience created on 2025-05-25. It has recorded 1,668,914 lifetime visits and 88,834 favorites. The experience holds a 71% like percentage. Currently, zero users are playing. The game supports PC, Mobile, Tablet, and Xbox platforms.
Description (written by the developer; not a statement by this register)
\ 🐎 Race to be the first to complete the obby! 📲 Connect with friends and troll 🎮 Playable on PC, Mobile, Tablet & Xbox ❕ Tags ❕ Rainbow Fun Playground World Indoor playground fun Giant Inflatable Bouncy Castle, Ball Pit, Ballpit, Inflatable, Giant Inflatable Bouncy Castle Obby, Bouncy House, BouncyHouse, Inflatable house, Giant Inflatable house, Ballpit obby, Ball Pit obby, Giant Bouncy Castle, Castle, Bouncy, Giant,Inflatable, Pit, Ball, giant inflatable bouncy castle, giant inflatable bouncy castle obby, bouncy house, bouncyhouse, inflatable house, giant inflatable house, ballpit obby, ball pit obby, giant bouncy castle, castle, bouncy, giant, multiplayer, fight, battle, park, vacation, roleplay, anime, backrooms, colorful, sweet, free, parcour, ez, Raise a Family Raise a Family RP, Paradise Life, Paradise Island, Dream Island, Adopt and Raise a Baby, Boys and Girls Club,
Last updated by the developer 6 Jun 2026, 01:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.