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Trust No One 💀

Trust No One 💀

A Roblox experience owned by Loomlight Games.

Social & hangoutENsocial deductiontraitor mechanichidden roles

Description (written by the developer; not a statement by this register)

Welcome to Trust No One! 🧐🧐 Who can you trust... when anyone could be the Traitor? 🤫 One player is the Traitor — and everyone else is trying to survive! 😱 ❓How to Play: 🤝TRUST WISELY: Roles are hidden. One Traitor. 🎯ELIMINATE OR SURVIVE: The Traitor tries to kill everyone. The Savior must find and stop them! 🏆STAY SAFE: Others must survive and hide. Medic can bring one player back to life. Guardian can block one death. 🚨Tips: • Explore the map — secret spots can save you! 🤫 • 🤑 Complete optional tasks for additional cash + collect it on the map! 💵 📢 Join our group for updates! https://www.roblox.com/communities/35843807/Loomlight-Games#!/about ✨Leave a like & favorite to support the game! Made with care by Loomlight Games Inspired by Murder Mystery 2 MM2, Among Us, Flee the Facility, Evade

Last updated by the developer 31 Jul 2025, 08:15 UTC.

0
playing (measured 12 Aug 2026, 01:17 UTC)
45,808
lifetime visits
62%
liked (49 👍 / 30 👎)
343
favourites (7.5 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra shield
649 R$
Extra revive
649 R$
Role odds
599 R$
2x starcash
399 R$
Speed boost
299 R$
2x map vote
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Trust No One! · welcome38,532 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.