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🕯️👻 Charlie Charlie

🕯️👻 Charlie Charlie

A Roblox experience owned by Dream's Developer.

HorrorENhorrorsummoning ritualimmersive audio

Description (written by the developer; not a statement by this register)

Do you dare summon Charlie? 🕯️ Speak your question in a whisper... Watch the pencil tremble and turn... Unearth secrets that should have stayed buried. 👁️ ✨ Hyper-realistic summoning. Disturbing, immersive sounds. 📜 Ask... if you must. But once you hear the answer, there’s no going back. 💀 Play alone… or with friends. But never say his name twice. ⚠️ WARNING: This experience contains deeply disturbing imagery and audio. If you suffer from a heart condition or take heart medication—do NOT play. 👻 NEW UPDATE: - Added Hard Breathing - Added a Be a V.I.P - Added a Be A MOD - UI Improve - And More! ❤️ Add to Favorites 👍 Like for future updates—if you survive long enough.

Last updated by the developer 28 Apr 2026, 17:43 UTC.

0
playing (measured 12 Aug 2026, 04:17 UTC)
119,823
lifetime visits
44%
liked (50 👍 / 63 👎)
21,555
favourites (179.9 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be A MOD
199 R$
Be a VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Charlie Charlie · welcome89,356 · 0.00% win
You asked a Question! · other18,330 · 0.00% win
Charlie's Spot · other18,295 · 0.00% win
You talk to Red Lady · other12,292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.