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Brainrot Wallhop Tower

Brainrot Wallhop Tower

A Roblox experience owned by 파라다이스.

ObbyENparkourtower climbbrainrot meme

Brainrot Wallhop Tower is an obby experience created on 2025-05-25. It has accumulated 14,561,823 lifetime visits and 2,059,418 favorites. The game holds a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Brainrot Wallhop Tower! 🧠 Are you ready for a fun and tricky challenge? Climb the tower by jumping on walls, avoiding falls, and using your parkour skills! This game is made for everyone. 💥 Can you beat the Brainrot Wallhop Tower? It might look easy… but it’s not! Try your best and have fun! 🔄 Game shut down = New update! We always add new things and fix bugs to make the game better! 👕 Join our group for updates and cool stuff: https://www.roblox.com/communities/36005816/unnamed#!/about

Last updated by the developer 26 Sept 2025, 06:00 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
14,561,823
lifetime visits
90%
liked (14,174 👍 / 1,535 👎)
2,059,367
favourites (141.4 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP DOOR
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,149,013 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:1890no change
23 Aug 2026, 18:0290no change
13 Aug 2026, 18:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.