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[⬆️] Build An ARMY!

[⬆️] Build An ARMY!

A Roblox experience owned by Starflood.

TycoonENidlebase-buildingstrategy

Build An ARMY! is a tycoon experience created on 2025-05-25. It has accumulated 1,999,258 lifetime visits and 3,096 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description highlights features such as unit placement, automatic battles, offline rewards, and loot collection mechanics.

Description (written by the developer; not a statement by this register)

Build An ARMY! 🪖 Create, upgrade, and lead your army to victory — even while offline! Place troops, fight massive enemies, collect rare drops, and sell them for profit. Expand your forces, unlock powerful units, and flex your army to friends! ✨ Features 🏗️ Build Units – Place troops on your grid and watch them come to life ⚔️ Battle Enemies – Take down bosses and endless waves automatically 💎 Collect Loot – Store drops in your chest and sell them for cash 📈 Upgrade Army – Unlock stronger units and rare fighters 💤 Offline Rewards – Keep fighting and earning while you’re away 🏆 Show Off – Flex rare units and compete with your friends 📌 How To Play 1. Equip the unit you want to build 2. Place it on the gray grid in your plot 3. Let it build and auto-battle enemies 4. Collect drops at your chest and sell them in the store 5. Expand your army to dominate the battlefield

Last updated by the developer 26 May 2026, 07:17 UTC.

0
playing (measured 10 Aug 2026, 22:07 UTC)
1,999,258
lifetime visits
77%
liked (1,034 👍 / 305 👎)
3,099
favourites (1.6 per 1k visits)
25 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
2x Inventory Space
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7714 August 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3177no change
3 Oct 2026, 12:2377no change
23 Sept 2026, 12:2177no change
14 Aug 2026, 09:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.